Le Corbusier LC2
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Medium Res model (15k triangles), 1k normal map and ambient occlusion map |
Barcelona Hocker
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Medium Res model (15k triangles), 1k normal map and ambient occlusion map |
Eames Chair
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Medium res model (23k triangles) with 1k normal map and 1k ambient occlusion map |
Quick Study #3
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Low Poly model with Normal map applied- 2950 triangles |
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High Poly model |
Quick Study #2
Quick Study #1
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Update: A high poly model of the Ionic Column with detail work added in ZBrush. |
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A quick high poly model I did representing an Ionic Column. I will later take this to ZBrush and have some more fun with it. |
Quick Study #1
Simple Antique Room
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I thought I would make a quick update on a simple project I'm working on. This is just a screenshot from UDK. |
Exterior scene
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Exterior scene modeled in 3ds Max and imported in UDK. The building and the sidewalk are modular. |
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I also worked on a parallax material for the windows. |
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These are just some of the assets used for this projects. The rest are similar to these. |
Abandoned Base
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Model as viewed in the 3ds Max viewport with a lightmap applied |
Landscape in UDK
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This is a landscape I worked on in UDK in order to learn more about foliage and terrain. It also continas a simple post processing chain to enhance the look of the scene |
Foliage
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These are some of the textures I used to create the game assets. |
Landscape assets
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Low Poly renders for 3 different rock assets (on average, tri count is 160) with diffuse and normal maps |
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Tileable stone wall rendered with diffuse and normal map |
Modular Building
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This building was inspired by the Adam Hats Loft in Dallas, TX designed in 3ds Max and imported in UDK |
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Rendering of the modular pieces used (14 total) |
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Normal, Specular and Diffuse maps |
Concept sci-fi level
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Sample game level designed in UDK |
Concept character
Modular floor
Other game assets
Other 3d renders ![]() |
Quick interior study rendered in VRay |
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